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Killer instinct wiki orchid
Killer instinct wiki orchid






killer instinct wiki orchid

They possess Massively Hypersonic combat speed and their physical might reaches Class K, with the possibility for some to breach into Class K. What stands out the most is their Speed and Lifting Strength, which greatly outclasses that of their old counterparts. The Shadow Lords Gargos and Eyedol are a cut above the rest, being unamtched in combat and their power being at least Multi-Continent level and the likelyhood of it reaching Star level. Once again the plot makes it so they can all be connected to each other in a way or another, with even the strongest not being too far from the others. Still, the characters are well into the superhuman range and are Wall level+, which remains consistent with most of them being susceptible to bullets.

killer instinct wiki orchid

Similarly to its original incarnation, the verse lacks notable feats of Attack Potency beyond a certain level. The speed of Fulgore's No Mercy doesn't scale to anyone's actual speed because the feat is performed only through gameplay, which can't be used to compare the speed of the characters because of technical limitations and game mechanics. On top of that, such finisher can instantly kill every character upon which it is performed, and there's no evidence that its potency scales to Tusk's own strength. This is because it is unknown how this meteor is called forth in the first place, and thus it's impossible to properly determine its speed or force. Note: Tusk's first No Mercy, with which he summons a meteor, isn't acceptable for scaling. Because of their unique physiologies or mystic nature, these fighters can project enegy, manipulate a variety of elements and employ several other bizzare abilities, although some are clearly meant for comedic purposes. Many characters wield weapons and/or own comparable tools on their very body. When it comes to Power and Abilities, each of them has either extensive training or a natural predisposition for hand-to-hand combat and acrobatics, ranging from precisely honed martial arts to effective brawling led by instinct. The entire cast possesses Supersonic Reactions and Class 1 Lifting Strength, the latter given after them being able to lift and throw heavyweights of the caliber of Fulgore and Riptor. The narrative makes it so that all characters can be connected one another by a scaling chain and the absence of a canon ending to Killer Instinct 2, thus all of them have to be considered possible. In terms of Attack Potency, Striking Strength and Durability, all the characters stand at Wall level+, because of an extreme lack of impressive feats.

#Killer instinct wiki orchid series#

Joined by Tusk and Kim Wu - heroes of that era - the Killer Instinct fighters travel the world and fight each other, until one of them confronts Gargos, a demonic warlord who aims to control the entire world.Ī comics series inspired by the first game was produced by Armada in 1996, but it is considered non-canon due to the many differences with the original material. This time the survivors of the previous tournament are drifted to a distant past because of a time shift occurred when Eyedol was killed by the hands of Black Orchid. The year 1996 saw the release of Killer Instinct 2 on arcade systems, and later ported to Nintendo 64 under the name of Killer Instinct Gold. The plot revolved around the homonym tournament hosted by the evil megacorporation Ultratech to serve as a testing ground for their creations, putting them against the best fighters in the world, each with a reason to join the competition. The first installment, Killer Instinct, was developed by Rare and published by Midway on arcade systems in 1994, and was then ported to the SNES and Game Boy the following year.








Killer instinct wiki orchid